Welcome to the jungle

Welcome to the jungle

Donkey Kong Country Returns

Nintendos "Donkey Kong Country Returns" For Wii

According to "New Super Mario Bros" in the previous year, Nintendo sends a further continuation of a 2D classic into the race this year with "Donkey Kong Country Returns". Also the game with the well-known video game monkey presents old-minded concepts in modern robe.

Once he expired the girl Pauline and rolled fasses to hold their rescuer Mario. The latter stroll at the time is still Jumpman and was the player controlled hero of the slot machine Donkey Kong. On the other hand, the eponymous monkey had only the role of the Tumber adversary. After all, the 1981 introduced machine to the most successful arcade machines and brought two scalp successors.

Welcome to the jungle

Donkey Kong

The Gorilla managed in the eighties on various other platforms like Nintendos LCD mini games game Watch and the COLECOVISION console. In addition to a Gameboy title, the Donkey Kong Country for Nintendos Snes developed by the British Studio Rare came out. The Jump-and-Run particularly graphically used new mabstabe. The developers render the figures and undergraduate on silicon-graphics workstations, creating a 3D graphic revolutionaries for that time. The third dimension only referred to the optics, the game itself was a 2D jump-and-run.

After two successors in the two follow-up years, the main roles for the monkey became less. On the Nintendo 64 there was a three-dimensional jump-and-run with Donkey Kong 64, otherwise he had performances as a participant of racing, sports and fighting games like Mario Kart and Super Smash Bros.. At the GameCube he received the main role in the music game supplied with special Bongos Donkey Conga. Donkey Kong Jungle Beat used the same bongos for an innovative but pretty short jump-and-run.

With Donkey Kong Country Returns, the monkey now returns to his best-known and most successful roots of SNES time. Since Rare was taken from Microsoft 2002, Nintendo commissioned his daughter retro studios titled. The American company previously has the successful "Metroid prime"-Trilogy for Gamecube and Wii developed. Unlike these titles, the player experienced from the perspective of Hero’s Samus Aran as 3D Action Adventure, the Donkey Kong title remains faithful to the two-dimensional gameplay of the original.

Similar to New Super Mario Bros. Feels the gamer at fifth years in time to return – and in the good. He controls the monkey looking for the stolen bananas by cleverly designed, two-dimensional levels. The adversaries are not the cremules from the SNES titles, but Bose Tikis, which control other jungle dwellers with hypnosis. Even if there is a little more action than earlier, it plays a subordinate role.

The player starts in "Donkey Kong Country Returns" as in old Jump-and-Runs: The monkey enters the level, the goal must reach and collect many objects possible. The old gaming motto: Defeat or avoid everything that moves and collect everything that does not do this is largely. The levels are mostly rectilinear and feel like that at that time.

There are plenty of familiar: self-resistant beaches are lying around, the for the Gorilla the aquivalent are to Marios Munzen and Sonics rings. Also, the Kong letters are back and the preservation for extra life are balloons. Likewise, there are cannon workers and Lorenfahrten.

Welcome to the jungle

Donkey Kong Country Returns

All ingredients are largely known. The rough thickness of "Donkey Kong Country Returns" lies – like the SNES titles – in how the developers use them for an interesting level design. In the way it is the exact opposite to Micky Epic (cf. Mick’s contrast program) of Disney Interactive, which combines numerous new ideas on uninspired levels.

One of the biggest strong is the moment of unexpected: Initially, the levels are still relatively static, but over time they win a momentum, which is unparalleled. That the ground under the piles of the protagonist collapses is not really new. Retro, for example, with falls in ruins or tide waves on the beach again and again for surprises and stop the player in action.

Welcome to the jungle

Donkey Kong Country Returns

Reaction enhancers is one of the main gates that the player is demanded. If in a rapid Lorenfahrt the opponent on the edge of the screen has been targeted to Timen the jump, it may happen that suddenly the rails break away from him and he has to react differently at lightning speed. However, this is never dependent on chance, but the environment and all opponents behave exactly with every attempt. For tricky passages, repeated exercise helps.

Difficult places there are plenty. The game starts very tame, but already in the third world, the player notes that "Donkey Kong Country Returns" also falls on the old games in difficulty. In some spaterer levels, the feelings come up with the fact that retrofa wants to rob him.

The motto is always "hard, but fair". The player notes with every lost life that he made a mistake he can avoid at the next attempt. Unlike "Sonic Colors" (cf. Many colors: blue) he never fudges for a life. So never eats frustration. Although pain the lost life, but the developers have numerous possibilities to collect incorporated extra life. Also, the checkpoints where the player starts after a failed attempt is fairly distributed.

If a player will not come on at a point partout, he may call for some lost life Super Kong to help. This finishes analogous to the Super Assistants in "New Super Mario Bros" and Super Mario Galaxy 2 (cf. Mario, grub me the stars!) Level for the player. The level does not apply thereafter, but the player is allowed to progress on the map and try again later.

Welcome to the jungle

Donkey Kong Country Returns

The pure playing of the level is only part of the challenge anyway. For each there are three additional goals. The first is the collection of the four Kong letters in a run. In addition, various puzzle pieces are hidden in each level, which the player does not have to find in a single start to achieve the goal. The most demanding task and clearly tailored to hardcore gamers is the Time Trial, for which a close time limit the prere increased significantly.

Optically, "Donkey Kong Country Returns" is very. Of course, the SD graphics do not stand out in the HD age as at the time the unfamiliar three-dimensional design. It still belongs to the upper class for Wii conditions and is above all varied and alive. The dynamics plays a rough role: often an object that just looked after ornament in the background, to obstacle in the gameplay.

The control is precise and largely very good. An exception, however, is shaking for some actions. For the drum attack, which contrasts the other hand and some opponents busts, fits it. That it is also a puffen – the gorilla is allowed to blow out burning opponents or discover secrets, for example, in pustules – and is used for the rollatting call, making it difficult to deal with this type of control. The action during swarms depends on the position of the Control Stick on the likewise shattered Nunchuk. In the zeal of the battle, the monkey stucco into the abyss in the abyss, instead of the attacker by drumming to lame.

Welcome to the jungle

Donkey Kong Country Returns

As with "New Super Mario Bros" there is also a Coop mode in "Donkey Kong Country Returns", which is limited to two instead of four players. Diddy Kong support Donkey Kong on his mission. The Two Player Mode is Custody Endurance, as the levels are tailored to a player and more often more difficult to become more difficult than easier, as not trivial timing alone must be tuned to each other. In addition, Diddy brings the biggest benefit when sitting on Donkey Kongs, as his jetpack simplifies the jumping.

In single player mode, the small companion is also used, but the player must not elect between the figures, but always controls Donkey Kong. On the way he finds fasses, from which he frees Diddy, who accompanies him. Auber the Jetpack brings the friend additional life energy. He is most likely comparable to Marios Power-Ups in a solo game.

"Donkey Kong Country Returns" shows more than "New Super Mario Bros", how much Spab make good retro games. Its biggest strong is the outstanding level design. This applies both to the variety as well as the challenge. The level of difficulty is especially extremely high after today’s standards, but always fair. With exercise all posts can be mastered well. Along with the challenge, the satisfactory feeling, a level actually managed to have not played throughout newer games. The player finds extra life as numerous and easy as he loses her to difficult passages.

Welcome to the jungle

Donkey Kong Country Returns

Overall, the game is tailored to Gambte Gamer, but does not forget the rest. Who causes the toothe in one place too often, may access Super Kong’s help for frustration avoidance. If the already high degree of difficulty is not enough, the time considers absolute hardcore gaming food. Retro remains faithful to the heritage of Rares "Donkey Kong Country" and has created a big, sophisticated 2D jump-and-run. ()

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